This is a step up from the usual RTP game with Ness swapped for Alex. Mother 3 and One Third (RM2K) (2004) Demo Curiously this is dedicated to the unreleased Earthbound 64, Mother 3 was often the alternate name for the game that was announced to be cancelled UNTIL… Using the FF9 battle theme for combat is certainly a choice. It is a direct sequel to Earthbound although it is a game with Ness trapped inside of an RTP game nightmare more than anything. All that remains is a story write up.Įarthbound: Ness’s Legacy ( RM2K) (2002) Demo is fortunately still available as a download. Sadly the download isn’t recoverable due to the defunct third party hosting. The Angelfire site for it is miraculously still up. It looks to be RPG Maker 95 based on the remaining screenshot. This is probably the earliest and most tangible RM incarnation resembling EB. ![]() The early game that sticks out is EarthBound Max (RM95) (2000). The site’s fangame forum has become something of a RPG Maker community of its own and some usernames caught my eye when researching for this article. The fan games and apps page has anything you could possibly imagine (there is an Earthbound Doom WAD for chrissakes). So is probably going to be brought up a lot as it dates back to as far as 2000 and hosted many fanworks. There were more templates and resources than there were actual fangames (and a lot of battle systems help threads on how to make rolling numbers). There is actually a dedicated website dedicated to providing Earthbound rips formatted for RM2K along with eventing tutorials. A ton of fan-games sure, but it’s interesting to think about how the modular-ness of certain Squaresoft sprite rips had more effect on the setting (and by proxy the story) of many RPG Maker titles more so than the actual art-style. However with the early goings of the RPG Maker community there really weren’t that many EB-likes. It is hard to condense what exactly elicits everything that makes Earthbound, Earthbound. Let’s just say the outlook and attitude surrounding it back then was about the same as comparing every platformer to Cave Story. There’s a certain indie game discourse around being tired of “Earthbound clones.” I uh, won’t go into it. Though really just merely making your game quirky is enough to obtain the Earthbound label. Fantasy and Sci-fi are inherently absurd, typical ideal American dream suburbia is not (depending on who you ask). A zombie apocalypse or an alien invasion, a cult, or SOMETHING needs to happen (Earthbound has all of this) That I think is why it’s so easy to steer into Shigesato Itoi’s wheelhouse when making something modern. Being Nintendo family friendly was also an incentive. Things like war and crime do exist in our current times, but it’s hard to really contextualize turn-based conflict in a neighborhood without a weird spin. Of course Mother games don’t shy away from dark and trippy themes. ![]() A light hearted touch is also required or else you just might veer into being a horror game like Parasite Eve. Just simply making your RPG set in contemporary times is immediately going to invite comparisons to HAL’s well known Mother series (alternatively named Earthbound).
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